‘BioShock Infinite’ ending took four months to create, says Ken Levine


BioShock Infinite’s ending took four months to create, says Ken Levine.

Speaking at a BAFTA Q&A for BioShock Infinite attended by Digital Spy, the creative director said it then took just two drafts to write because of that lengthy “painful” discussion process.

“[Ideas are] like waking up and finding that the elves had made the toys, quite often,” he explained.

“It’s usually because you’ve gone through a very, very painful process of lots of frustrating discussions.

“You fail, and you walk out of those discussions and then you work on it for weeks and weeks, and then you’re in the shower all of a sudden, you go, ‘Oh God, of course’.

“It comes out of nowhere. But it’s not like it’s easy; it’s because you’ve done all that work of breaking it down before. Very rarely we get a great idea right out of the blue.

“The ending of this game took us four months of talking, and then I wrote it in two drafts. Because of the talking was where we did the breaking it down, it was…

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Tomb Raider featured horse riding, escorting a child in pre-production


Tomb Raider’s pre-production phase featured horse riding and escorting a child, it has been revealed.

Originally codenamed ‘Ascension’ during its early stages, Creative director Noah Hughes said developer Crystal Dynamics experimented with multiple id…

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Ubisoft explain Rayman Legends delay


Having disappointed global Wii U owners with the news that Rayman Legends has been pushed back to September, Ubisoft have now attempted to explain the reasons for the delay. “There are no issues with the game development,” Ubisoft public relations specialist Sarah Irvin stated to Digital Spy. “All of the information was in the press

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Walking Dead shooter aiming for Wii U


Activision confirms Survival Instincts game based on AMC TV show coming to Nintendo’s new system in March using GamePad to manage inventory.

 

The Walking Dead: Survival Instincts is aiming for release on Wii U. Producer Glenn Gamble confirmed with Digital Spy that the zombie shooter is in development for Nintendo’s first high-definition console, though it was not always in the cards.

“We were over halfway through the project when the Wii U thing started coming about,” Gamble said. “We didn’t want to change the game, because the game had already been established, so we tried to say, ‘What can we augment with the Wii U version?’”

Gamble further explained that the Wii U GamePad will be used in Survival Instincts as a “more elegant” inventory management system.

“With the Wii U you have access to your backpack at all times, so you can tap what weapons you want, you can drop stuff,” he said. “It’s a lot more streamlined.”

In addition to confirming a Wii U version of Survival Instincts, it was also announced today that the game will arrive on store shelves in the United Kingdom Friday, March 29. Games typically release the Tuesday before in the United States, meaning Survival Instincts is expected to arrive stateside on March 26.

Survival Instincts was announced in July 2012 and is based on AMC’s The Walking Dead TV series. It will be set in rural Georgia and focus on brothers Daryl and Merle Dixon. Players will be able to choose whether to confront the undead head-on or attempt to avoid detection.

The game is also currently in development for Xbox 360, PlayStation 3, and PC (digital-only) at Terminal Reality. That studio’s previous credits include Atari’s Ghostbusters: The Video Game, as well as Majesco’s BloodRayne and BloodRayne 2. The company’s most recent release was Kinect Star Wars.

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Walking Dead shooter aiming for Wii U” was posted by Eddie Makuch on Thu, 10 Jan 2013 06:01:25 -0800

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