GenGAME writes: "E3 2009 gave Zelda fans their first glimpse at Zelda Wii, and although it was only one piece of artwork and a few cryptic words from Zelda creator Shigeru Miyamoto, the response was tremendous. Rarely in gaming has one piece of artwork managed to inspire as much interest and discussion, and reactions were fairly positive across the board.
"It wasnt until E3 2010 that we got to see what Skyward Swords actual gameplay looked like, and the reaction was a little mixed. Skyward Sword had a similar impressionist painting style to the original artwork, but the in-game graphics lacked the edgy, mature look that many had anticipated. Instead, the game took a far more light-hearted approach to graphics, full of bright and vibrant colors. Meanwhile, the Wiis limited hardware struggled to do justice to Skyward Swords art direction. Jagged edges and blurry details plagued the game at times, causing the game to look far less impressive than it could have."
[Source: N4G: wii-u news feed ]
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