Legendary games creator Shigeru Miyamoto has stated that the much anticipated Pikmin 3 will draw upon the strategy elements that inspired the original game.
He hadn’t entirely agreed with the decision to make Pikmin 2 more accessible, removing time limits that were imposed upon players.
“That’s actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3,” Miyamoto began, responding to a question from GamesMaster as to the developmental direction for the game. “First of all by looking at Pikmin 1 we noticed that it wasn’t a very easy game for people to play, and from time to time they had to feel some stress.
“Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.
“When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.” – Shigeru Miyamoto
[Thanks Official Nintendo Magazine]
[Source: Nintendo Insider ]