Having two screens on a portable device lends a whole bunch of extra incentive for developers to play around with their concepts, yet most games seem to stick with the top screen is the action, bottom screen for map/stats idea for Nintendos 3DS. The same cant be said for Fractured Soul by Endgame Studios, a platformer thats a little rough around the edges but survives on its high level of challenge and a unique play style.
[Source: N4G: 3ds news feed ]
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