SiStevens says: "I have always believed that the platform genre is one of the hardest to create and develop on the iOS with one of the hardest parts being the implementation of virtual buttons for controllers and the lack of originality. With Sola Rola, Square Enix has not only embraced that challenge it has taken it out for a meal at a fancy restaurant as well. And, for the most part, it has been successful."
[Source: N4G: news feed ]
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