To the Moon is a game that really stretches the definition of what we consider a game. Its a short narrative with little player interaction and even less player impact on the singular story. It may borrow the aesthetic of a 16 bit RPG, but you wont find random battles and experience points. Its unusual to see a game in which youre more or less a passive observer, because interactivity is one of the most valuable tools for making insightful, high impact games. But To the Moon definitely proves that interactivity is just a tool, and compelling storytelling can just as easily make for a powerful experience.
[Source: N4G: news feed ]
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