IGN - At Gamescom this year, Ubisoft was setting people loose in Far Cry 3's open world for the first time, letting us just jump in and play around in the game's vast island without any crazy pirate kings tying rock to our feet, scripted tiger-stabbing or hallucinogenic cut-scenes. It's been very revealing, and an awful lot of fun. Keza MacDonald (UK Games Editor) and Mitch Dyer (Associate Editor) decided to pad-pass and see exactly how flexible Far Cry 3 actually is. This is what happened.
[Source: N4G: news feed ]
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